I am a 3D Character Artist with a focus on stylized characters. More than anything, I enjoy the process of creating new things and bringing ideas to fruition. I have an all around passion for both working on games as well as playing them. Although I am an introvert, I really enjoy being in collaborative working environment. I have a knack for problem solving and love bouncing ideas back and forth to help find the best possible solution. I am currently freelancing but would love the opportunity to work with like minded developers in a creative production environment.
- Heroes and Hero skins for Vainglory by Super Evil Megacorp. (Mobile/PC MOBA)
- Character (boss monster) and prop assets for Risk of Rain 2.
- Character for unannounced IP by Machine Zone.
- Character for unannounced IP by Ghostpunch Games/2K Games.
- Environment for unannounced IP by Ghostpunch Games/2K Games.
- From time to time I was also tasked with reviewing other artists' work and providing them with feedback.
Sculpted miniature figures for 3D printing/manufacturing as tabletop game pieces to be used in:
- Star Wars: Imperial Assault Expansion
- Mansions of Madness Expansion
After graduating I saw the Workshop as a great way for me to continue improving my skills as a 3D artist. The Workshop also provided me with a way to stay in the habit for working in a similar fashion to most game studio’s development pipelines. I set deadlines for myself for each phase of production and stuck to them. Learning and sharing tips and tricks with other artists in the Dota 2 community on the Polycount.com forums was also an integral part of the experience.
While in college I had the opportunity to be part of a select group of students who worked on a collaborative project with Microsoft Game Studios. We were tasked with designing a primarily digital solution for the future of the “Collector's Edition” in the game industry.